/* ************************************************************************* * 
    SDL-Ball - DX-Ball/Breakout remake with openGL and SDL for Linux 
    Copyright (C) 2008 Jimmy Christensen ( dusted at dusted dot dk )

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>. 
 * ************************************************************************* */

class effectManager;

#define FX_SPARKS 0
#define FX_FIRE 1
#define FX_TRANSIT 2
#define FX_PARTICLEFIELD 3

#define FX_VAR_TYPE 1

#define FX_VAR_NUM 0
#define FX_VAR_SPEED 2
#define FX_VAR_SPREAD 3
#define FX_VAR_SIZE 4
#define FX_VAR_LIFE 5
#define FX_VAR_GRAVITY 6
#define FX_VAR_COLDET 7
#define FX_VAR_COLOR 8
#define FX_VAR_TEXTURE 9
#define FX_VAR_RECTANGLE 10
