/**************************************************************************/
/*  directory_create_dialog.h                                             */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef DIRECTORY_CREATE_DIALOG_H
#define DIRECTORY_CREATE_DIALOG_H

#include "scene/gui/dialogs.h"

class EditorValidationPanel;
class Label;
class LineEdit;

class DirectoryCreateDialog : public ConfirmationDialog {
	GDCLASS(DirectoryCreateDialog, ConfirmationDialog);

public:
	enum Mode {
		MODE_FILE,
		MODE_DIRECTORY,
	};

private:
	String base_dir;
	Callable accept_callback;
	int mode = MODE_FILE;

	Label *base_path_label = nullptr;
	LineEdit *dir_path = nullptr;
	EditorValidationPanel *validation_panel = nullptr;

	String _sanitize_input(const String &p_input) const;
	String _validate_path(const String &p_path) const;
	void _on_dir_path_changed();

protected:
	virtual void ok_pressed() override;
	virtual void _post_popup() override;

public:
	void config(const String &p_base_dir, const Callable &p_accept_callback, int p_mode, const String &p_title, const String &p_default_name = "");

	DirectoryCreateDialog();
};

#endif // DIRECTORY_CREATE_DIALOG_H
