/**************************************************************************/
/*  gltf_document_extension_convert_importer_mesh.h                       */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef GLTF_DOCUMENT_EXTENSION_CONVERT_IMPORTER_MESH_H
#define GLTF_DOCUMENT_EXTENSION_CONVERT_IMPORTER_MESH_H

#include "gltf_document_extension.h"

class MeshInstance3D;

class GLTFDocumentExtensionConvertImporterMesh : public GLTFDocumentExtension {
	GDCLASS(GLTFDocumentExtensionConvertImporterMesh, GLTFDocumentExtension);

protected:
	static void _copy_meta(Object *p_src_object, Object *p_dst_object);

public:
	static MeshInstance3D *convert_importer_mesh_instance_3d(ImporterMeshInstance3D *p_importer_mesh_instance_3d);
	Error import_post(Ref<GLTFState> p_state, Node *p_root) override;
};

#endif // GLTF_DOCUMENT_EXTENSION_CONVERT_IMPORTER_MESH_H
