/**************************************************************************/
/*  os_windows.h                                                          */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H

#include "crash_handler_windows.h"
#include "key_mapping_windows.h"

#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/os/os.h"
#include "drivers/wasapi/audio_driver_wasapi.h"
#include "drivers/winmidi/midi_driver_winmidi.h"
#include "servers/audio_server.h"

#ifdef XAUDIO2_ENABLED
#include "drivers/xaudio2/audio_driver_xaudio2.h"
#endif

#if defined(RD_ENABLED)
#include "servers/rendering/rendering_device.h"
#endif

#include <io.h>
#include <shellapi.h>
#include <stdio.h>

#define WIN32_LEAN_AND_MEAN
#include <dwrite.h>
#include <dwrite_2.h>
#include <windows.h>
#include <windowsx.h>

#ifdef DEBUG_ENABLED
// forward error messages to OutputDebugString
#define WINDOWS_DEBUG_OUTPUT_ENABLED
#endif

#ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING
#define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x4
#endif

template <typename T>
class ComAutoreleaseRef {
public:
	T *reference = nullptr;

	_FORCE_INLINE_ T *operator->() { return reference; }
	_FORCE_INLINE_ const T *operator->() const { return reference; }
	_FORCE_INLINE_ T *operator*() { return reference; }
	_FORCE_INLINE_ const T *operator*() const { return reference; }
	_FORCE_INLINE_ bool is_valid() const { return reference != nullptr; }
	_FORCE_INLINE_ bool is_null() const { return reference == nullptr; }
	ComAutoreleaseRef() {}
	ComAutoreleaseRef(T *p_ref) {
		reference = p_ref;
	}
	~ComAutoreleaseRef() {
		if (reference != nullptr) {
			reference->Release();
			reference = nullptr;
		}
	}
};

class JoypadWindows;

class OS_Windows : public OS {
	uint64_t target_ticks = 0;
	uint64_t ticks_start = 0;
	uint64_t ticks_per_second = 0;
	uint64_t delay_resolution = 1000;

	HINSTANCE hInstance;
	MainLoop *main_loop = nullptr;

#ifdef WASAPI_ENABLED
	AudioDriverWASAPI driver_wasapi;
#endif
#ifdef XAUDIO2_ENABLED
	AudioDriverXAudio2 driver_xaudio2;
#endif
#ifdef WINMIDI_ENABLED
	MIDIDriverWinMidi driver_midi;
#endif

	CrashHandler crash_handler;

#ifdef WINDOWS_DEBUG_OUTPUT_ENABLED
	ErrorHandlerList error_handlers;
#endif

	HWND main_window;

	IDWriteFactory *dwrite_factory = nullptr;
	IDWriteFactory2 *dwrite_factory2 = nullptr;
	IDWriteFontCollection *font_collection = nullptr;
	IDWriteFontFallback *system_font_fallback = nullptr;

	bool dwrite_init = false;
	bool dwrite2_init = false;

	HashMap<void *, String> temp_libraries;

	void _remove_temp_library(void *p_library_handle);
	String _get_default_fontname(const String &p_font_name) const;
	DWRITE_FONT_WEIGHT _weight_to_dw(int p_weight) const;
	DWRITE_FONT_STRETCH _stretch_to_dw(int p_stretch) const;

	bool is_using_con_wrapper() const;

	// functions used by main to initialize/deinitialize the OS
protected:
	virtual void initialize() override;

	virtual void set_main_loop(MainLoop *p_main_loop) override;
	virtual void delete_main_loop() override;

	virtual void finalize() override;
	virtual void finalize_core() override;

	virtual String get_stdin_string(int64_t p_buffer_size = 1024) override;
	virtual PackedByteArray get_stdin_buffer(int64_t p_buffer_size = 1024) override;
	virtual StdHandleType get_stdin_type() const override;
	virtual StdHandleType get_stdout_type() const override;
	virtual StdHandleType get_stderr_type() const override;

	String _quote_command_line_argument(const String &p_text) const;

	struct ProcessInfo {
		STARTUPINFOEX si;
		PROCESS_INFORMATION pi;
		mutable bool is_running = true;
		mutable int exit_code = -1;
	};
	HashMap<ProcessID, ProcessInfo> *process_map = nullptr;
	Mutex process_map_mutex;

public:
	virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override;

	virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) override;

	virtual Error open_dynamic_library(const String &p_path, void *&p_library_handle, GDExtensionData *p_data = nullptr) override;
	virtual Error close_dynamic_library(void *p_library_handle) override;
	virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String &p_name, void *&p_symbol_handle, bool p_optional = false) override;

	virtual MainLoop *get_main_loop() const override;

	virtual String get_name() const override;
	virtual String get_distribution_name() const override;
	virtual String get_version() const override;
	virtual String get_version_alias() const override;

	virtual Vector<String> get_video_adapter_driver_info() const override;
	virtual bool get_user_prefers_integrated_gpu() const override;

	virtual void initialize_joypads() override {}

	virtual DateTime get_datetime(bool p_utc) const override;
	virtual TimeZoneInfo get_time_zone_info() const override;
	virtual double get_unix_time() const override;

	virtual Error set_cwd(const String &p_cwd) override;

	virtual void add_frame_delay(bool p_can_draw) override;
	virtual void delay_usec(uint32_t p_usec) const override;
	virtual uint64_t get_ticks_usec() const override;

	virtual Dictionary get_memory_info() const override;

	virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) override;
	virtual Dictionary execute_with_pipe(const String &p_path, const List<String> &p_arguments, bool p_blocking = true) override;
	virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) override;
	virtual Error kill(const ProcessID &p_pid) override;
	virtual int get_process_id() const override;
	virtual bool is_process_running(const ProcessID &p_pid) const override;
	virtual int get_process_exit_code(const ProcessID &p_pid) const override;

	virtual bool has_environment(const String &p_var) const override;
	virtual String get_environment(const String &p_var) const override;
	virtual void set_environment(const String &p_var, const String &p_value) const override;
	virtual void unset_environment(const String &p_var) const override;

	virtual Vector<String> get_system_fonts() const override;
	virtual String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
	virtual Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;

	virtual String get_executable_path() const override;

	virtual String get_locale() const override;

	virtual String get_processor_name() const override;

	virtual String get_model_name() const override;

	virtual uint64_t get_embedded_pck_offset() const override;

	virtual String get_config_path() const override;
	virtual String get_data_path() const override;
	virtual String get_cache_path() const override;
	virtual String get_temp_path() const override;
	virtual String get_godot_dir_name() const override;

	virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override;
	virtual String get_user_data_dir(const String &p_user_dir) const override;

	virtual String get_unique_id() const override;

	virtual Error shell_open(const String &p_uri) override;
	virtual Error shell_show_in_file_manager(String p_path, bool p_open_folder) override;

	void run();

	virtual bool _check_internal_feature_support(const String &p_feature) override;

	virtual void disable_crash_handler() override;
	virtual bool is_disable_crash_handler() const override;
	virtual void initialize_debugging() override;

	virtual Error move_to_trash(const String &p_path) override;

	virtual String get_system_ca_certificates() override;

	void set_main_window(HWND p_main_window) { main_window = p_main_window; }

	virtual bool _test_create_rendering_device_and_gl(const String &p_display_driver) const override;
	virtual bool _test_create_rendering_device(const String &p_display_driver) const override;

	HINSTANCE get_hinstance() { return hInstance; }
	OS_Windows(HINSTANCE _hInstance);
	~OS_Windows();
};

#endif // OS_WINDOWS_H
